Imperator rome forts
WitrynaI have been very successful in any run against stronger nations by using mountain forts and good generals. You can attack a sieging army with a good general and tactic and get 1:10 - 1:5 ratio every time. You can even declare on Seulukids as Bactria day 1 with some strategic positioning. A besieging army needs to have at least 2000 men per each fort level to begin a siege, no matter how big the garrison is. Assaulting a fort will damage the garrison, and as soon as it reaches 0, the fort will fall. When it falls (or a new fort level is built), its garrison will start replenishing at a rate of 10% of the max … Zobacz więcej A wide variety of different buildings can be built in territories to give a wide variety of local modifiers, such as improving pop output and … Zobacz więcej Roads can be built by armies to connect two adjacent territories at the cost of gold, reducing the movement cost by 50% and effectively doubling the army movement speed between them, making them highly desirable for … Zobacz więcej Ports are buildings that can be built in any coastal territories, as well as certain inland territories on major rivers (those that begin the game with a port). They allow ships to dock (including … Zobacz więcej
Imperator rome forts
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Witryna10 paź 2024 · We are talking about Imperator: Rome not EU: Rome. You will have nobles instead of the senate You will get problems if you keep a general around for … Witryna22 cze 2024 · To describe my current game: I am playing as Rome, have reached the year 479 (275 BCE) and have conquered most of Italy, except for the Senones, Boii and other Celtic tribes in the Northeast. Other small parts of Italy belong to my Italian Feudatory states.
WitrynaUnless its designed this way so you can unlock all military traditions, but this is a huge exploit imo, except its just game mechanic. I think they should 1.) remove starting experience since your fresh recruits are somehow always better than your seasoned legions because 2.)experience decay is too high (5%), your army barely pertains its ... WitrynaArmy Forts (Castra), Border Walls (Limes), Strategic Passes, Garrisoning of Armies - warfare Imperator needs Army built Forts, Border Walls (which are part of the Roman Limes system), and the ability to garrison Armies inside cities/Forts. These things were all part of the warfare of the time period.
Witryna29 paź 2024 · Forts Forts are a powerful defensive deterrent but cost you money. There are three type of players: Defensive type that combines forts with ramparts and makes the best forts, ... Playing Imperator: Rome since 2024. Reply. Report. IsaacCAT Field Marshal. 141 Badges. Oct 24, 2024 3.363 7.446. Oct 17, 2024; Add bookmark WitrynaQuestion to roman fortresses. Close. 9. Posted by 3 years ago. Question to roman fortresses. Hello, ... A place to share content, ask questions and/or talk about the grand strategy game Imperator: Rome by Paradox Development Studio. 50.3k. Roman Senators. 38. Debating in the Forum. Created Mar 10, 2024.
Witryna25 kwi 2024 · Showing 1 - 3 of 3 comments. Kapitän zur See Apr 26, 2024 @ 6:29am. You click on the city and the third picture is the fort. Left is a button to destroy the …
Witryna26 kwi 2024 · A pretty significant portion of my income is being spent towards fort maintenance for forts in the middle of my country that provide little/no benefit. Can I … chrysler wrangler jeepWitryna15 cze 2024 · In Imperator, a country's economy revolves around the generation of gold income from pops and trade that are used for various expenses and investments. Used for everything from recruiting armies and maintaining forts to constructing buildings and adopting inventions, gold is one of the most important resources in the game. Thus, … chrysler world green bayWitryna26 kwi 2024 · Imperator: Rome. Demolish Forts? Thread starter Nordlund; Start date Apr 26, 2024; Jump to latest Follow Reply Menu We have updated our ... In the city view where the fort is, you can see the option to build or destroy the fort. Reply. Report. Nordlund Sergeant. 78 Badges. Sep 4, 2009 78 161. Apr 26, 2024; Add bookmark chrysler world incWitryna2 maj 2024 · Imperator: Rome. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Also, make sure you delete forts that you won't be using as they're a waste of money. I made a habit of destroying forts being the first thing I do in countries I've conquered and it made the economy stronger for it. … chrysler wolfchase memphisWitrynaImperator: Rome – Why Can’t I Build Border Forts? Why Can’t I build border Forts? Follow these simple steps; 1. Unlock the ability in your military traditions. 2. You need an army in an uncolonized city. 3. That location must be next to a city you own. 4. That location must be in a PROVINCE that has zero other of your cities. 5. chrysler with push button transmissionWitryna6 wrz 2024 · Dans ce numéro de La lettre juridique n°752 du 6 septembre 2024 nous traiterons de Éditorial, Aide juridictionnelle, Actes administratifs, Affaires, Collectivités territoriales, Droit financier, Finances publiques, Impôts locaux, Informatique et libertés, Pénal, Procédure prud'homale, Responsabilité, Social général, actualités juridiques. describe table in sql serverWitrynaHello everyone, I have an issue with Imperator: Rome where I cannot delete forts in one of my provinces. I didn't know if this was because of provincial loyalty, because I am able to delete buildings in my capital of Byzantion, yet I can't delete any forts in my other province of bythinia. chrysler world tours golf